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Stalker Call Of Pripyat Gamedata Folder Locker

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EXTRACT gamedata to root of COP folder, self-extracting archive will do it for you if you don't have problems with installation directory path, Proceed with 'install' DELETE english.db from localization folder, DONE, launch the game!. IF Changes somehow didn't take effect and game has still childish. That's how it should be by default, because all game files are packed as 'DB' large file format under DB folder. DB files are basically gamedata folder been zipped into 1 big file. You can unpack with whatever db unpacker tool and you get gamedata folder & 'loose files' as we call it. C:Program FilesbitComposer GamesS.T.A.L.K.E.R. Call of Pripyatgamedataconfigsystem.ltx You see now both of these files have gamedataconfig in common, so browse to your STALKER gamedata folder which is looking very empty right now, and create a new folder called config inside.

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New Update:
Added Squad Spawner + Trading Enabled + Money Bonus
#!lRVjCRwa!SwcBgx1qg-XpMqYtVtZ5bVggC4xBERTtlGCgKBGtSYA
This Mod Was Updated In 10 Minutes, And Tested For About 20 Minutes. Based On The Previous Version, But More Realistic. I Also Added A function To Create A Squad (4 Npcs).
Requirements:
- Stalker COP (Should Work In All Install Languages)
Features:
- Start A New Game OR Load A Save Game.
- Once in Game, Press 'Esc' To Main And Then Press 'K' Key (For A Single Random Companion). Or Press 'L' (Squad Of 4 Companions). All Companions Are INVULNERABLE.
- If You Want More Companions, Repeat The Previous Step.
- Added A Welcome MSG (As A Tip) And A Speech, Using The 'pri_a18_vano_hello' Sound Script.
- First Companion Created Will Give You Money. Random Amount = Min 3500 To Max 5000. The Money Will Be Given To You, 3 Seconds After The First Spawn.
- The Previous Two Actions I Said, Are Executed ONLY ONCE.
- You Can Shoot Them, But They Are It's ok, They Will Always Remain Neutral.
- Every Companion Will Be Replaced By A fresh Instance NPC, Once The Distance To Player Is Bigger Than 120 Meters (Previous Version Was 75 Meters). It's More Balanced This Way.
- I Changed The Spawn Function To Allow The Npcs To Spawn In Front Of The Player. I Believe The Function Was Originally Created By 'Alundaio', So The Credits Belong To Him.
- There Are 4 Spawn Section Of Companions: companion_gauss, companion_mp5, companion_ak74, And companion_sig550.
- Using The Squad Spawn Function, ALWAYS Creates A Single Instance Of Each One Of The 4 Spawn Sections
- The companion_gauss Has Less Inventory Items.
- The Other 3 companions Have Minimal Inventory.
- You Can Trade With All Companion NPCs.
- I Changed Animation State To Allow A better Attitude. In General NPC Needs Less Than 1300 Milliseconds To Use The New Behaviour.
- In Theory The Companions Should NOT Enter Safe Areas, Unless They Are Teleported To Your In That Specific Safe Area.
- In Theory The Companions Will NOT Die During Blowout
- Companions Can NOT Change Map.
- Companions Will Lose Invulnerability, When The ACTOR/PLAYER Dies. At This Point, They Are Free To Go Anywhere They Want.
- If Actor 1 'Medkit' And 1 'tushkano_normal' Will Spawn In Dead Actor's Position. Creating Less Items Now To Prevent Strange Results.
How to Install:
- In Your Game Folder Locate The '... And Locate this Code:
$game_data$ = false| true| $fs_root$| gamedata
- Make Sure you Modify It Like This:
$game_data$ = true| true| $fs_root$| gamedata
- Save The Changes.
- Put The 'gamedata' Folder In Your Game Folder. It Will Be Something Like 'C:Program FilesbitComposer Games - Call of Pripyat'
- Play The Game.
_ That's It, Have Fun.
Important:
- When The Game Starts In Zaton, You Might Consider To The Game To Start The 'Game Simulation' First. The Freezing Is The Result Of All Creatures To Be Created The Easy Way (By Script). So Wait For The 'Game Simulation' For ... 30 Seconds, And Then You Can Start Spawning.
- I know You Guys Are Not Going To Resist But, Try Not To Spawn 75000 Squads At The Same Time. Biggest Problem Is Not The NPCs In Game, But The Destruction Of The Level + NPCs On Game Quit. This Happens, In The Unmodded Game.
Credits:
- GSC - Game World
- To The Creator Of The Game Files Unpacker. The Name Is Unknown to Me, Sorry. But The Unpacker Was vital, To Modify The This Is Important, Right?
- Alundaio For The Spawn Function On Actor Camera. Thank You Alundaio.
- The Rest, My Name Is 'InSaNeLaZaReZ' AKA 'Stalker9801' AKA 'Metro20339801'
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I love this game like most of hardcore stalker series fans, but I don't like the English voices with the silly accents, so lets change it to same level like Shadow of Chernobyl was - English text and Russian voices

There is a way to replace English voice-over vocals with original Russian vocals in same time by keeping English text including subtitles in game

Download ENGLISH text with RUSSIAN Vocals FIX from here: Stalker COP: ENGLISH text/RUSSIAN Vocals



Few notes how to successfully apply this FIX: (These same notes are also included in self-extracting archive welcome message)
EXTRACT gamedata to root of COP folder, self-extracting archive will do it for you if you don't have problems with installation directory path, Proceed with 'install'
Folder
Stalker Call Of Pripyat Gamedata Folder Locker
DELETE english.db from localization folder, DONE, launch the game!
* IFChanges somehow didn't take effect and game has still childish
English vocals then game main config file has to be modified manually:

Stalker Call Of Pripyat Gamedata Folder

EDIT 'gamedata' line (9th from the top) in fsgame.ltx file (use notepad

Stalker Call Of Pripyat Storage

to edit, file is located in COP main root) - as both values 'true' like
shown below:

Stalker Call Of Pripyat Gamedata Folder Locker Box







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